Music Beyond Gameplay: Motivators in the Consumption of Videogame Soundtracks
Музыка за пределами игрового процесса: мотивы потребления саундтреков к видеоиграм
2015-01-01
SCID: 54.1/2sxg347u
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consumption modelgame music industrymedia migrationmusic consumptionvideogame soundtracks
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Abstract (AI)
This study seeks to present the motivators behind the consumption of videogame soundtracks outside of the gameplay environment. This dissertation proposes a three-part consumption model that describes these different motivators and the interactions between these imperatives. At the heart of this study is the intention to demonstrate that videogame music has become a very important part of a videogame’s concept, design, and marketing; it not only plays a significant role within the game, it has also transcended the medium and is enjoyed by audiences beyond the game. This media migration generates questions regarding its effects and the motivations why people listen to videogame music outside of the game, and the ramifications of this consumption at the personal, social, and game industry levels. Why are people listening to videogame music, one that is designed for an interactive medium, in a linear medium (such as a CD, an audio file, or a re-interpretation)? In what ways does the game experience and the music create associations that affect the audience at a personal level? How did game music become this consumable object and what is its value for consuming audiences? How does the consumption of OSTs affect future game music composition and what is the role of the audience in this? And what does this mean for the shelf-life and marketability of videogames?
Key Findings
1
It proposes a three-part consumption model describing distinct motivators and their interactions in videogame music consumption.
2
Out-of-game soundtrack consumption has personal, social, and industry-level implications, including effects on composition, audience participation, game marketability, and product longevity.
3
The study examines how interactive game experiences and music create personal associations that increase the value of soundtracks as consumable objects.
4
The study identifies motivations for consuming videogame soundtracks outside their original interactive gameplay context.
5
Videogame music has become integral to games’ concepts, designs, and marketing, while also transcending games as an independently enjoyed media form.
Research Object
Videogame soundtracks consumed outside the gameplay environment
Research Subject
Motivators, consumption patterns, audience associations, and personal, social, and industry-level effects of consuming videogame music in linear media
Publication Details
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2015-01-01
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