Virtual reality in chemotherapy support for the treatment of physical functions, fear, and quality of life in pediatric cancer patients: A systematic review and meta-analysis
Виртуальная реальность в качестве поддержки химиотерапии для коррекции физических функций, страха и качества жизни у детей с онкологическими заболеваниями: систематический обзор и метаанализ
2023-04-12
SCID: 54.1/4d7paa7j
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active video gamespediatric cancer patientsquality of lifesystematic review and meta-analysisvirtual reality
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Abstract (AI)
Background: Appropriately selected complementary therapies, such as virtual reality (VR) and active video games (AVG), provide support to young patients during the process of cancer treatment. Therefore, this systematic review with meta-analysis aimed to analyze the effects of VR and AVG on fear, physical functions, and quality of life. Methods: A systematic search was performed independently in Scopus, PubMed, Embase, Web of Science and Cochrane Library electronic databases for relevant randomized controlled and crossover studies. From a total of 5,963 records, 11 met the inclusion criteria. After full-text screening two publications were excluded, yet six studies were included in the quantitative analysis because three studies had a large discrepancy in their measured outcomes. For methodological quality assessments, the RoB2 software program was used, while RevMan 5.4.1 was used for statistical analysis and meta-analysis. Standard Mean Difference (SMD) outcome measures were used for the analysis. Statistical heterogeneity was assessed using the I2 statistic with a cut-off value of 50% considering intervention and outcome measures. Results: Our systematic review includes six randomized controlled studies and three randomized crossover studies. The participants represented both sexes and were children and adolescents (<18 years old) with a diagnosis of cancer. The analysis of the results allows for a careful conclusion that VR has the potential to become an accessory tool in rehabilitation and oncologic treatment. All of the included studies noted a significant advantage of this intervention. Conclusion: VR has the potential to be an effective and important tool in the oncologic treatment of children. VR immerses the patient, and as a result, produces a distraction that effectively reduces pain associated with standard oncologic care procedures in children. However, this systematic review and meta-analysis highlights the need for more research into the use of VR as support for pediatric oncologic care. Systematic review registration: PROSPERO database (https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=319000), CRD42022319000.
Key Findings
1
Across the included studies, virtual reality or active video games showed significant advantages for outcomes related to fear, physical function, or quality of life.
2
Meta-analytic quantitative synthesis included six studies; three eligible studies were excluded because their measured outcomes differed substantially.
3
The findings indicate that virtual reality may serve as an adjunct in pediatric oncology rehabilitation and treatment, particularly by distracting children and reducing pain during standard care procedures.
4
The review concludes that stronger and more extensive research is needed to establish the effectiveness of virtual reality in pediatric oncology.
5
The review identified nine eligible studies: six randomized controlled trials and three randomized crossover studies involving pediatric cancer patients.
Research Object
Virtual reality and active video game interventions for pediatric cancer patients undergoing oncologic treatment
Research Subject
Effects on fear, physical functions, pain associated with standard oncologic care procedures, and quality of life
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2023-04-12
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