A non-photorealistic lighting model for automatic technical illustration
Непротореалистическая модель освещения для автоматического создания технических иллюстраций
1998-01-01
SCID: 54.1/4u93jtg5
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Phong shadingmetal object renderingnon-photorealistic lightingsurface orientationtechnical illustration
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Abstract (AI)
Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations.A non-photorealistic lighting model is presented that attempts to narrow this gap.The model is based on practice in traditional technical illustration, where the lighting model uses both luminance and changes in hue to indicate surface orientation, reserving extreme lights and darks for edge lines and highlights.The lighting model allows shading to occur only in mid-tones so that edge lines and highlights remain visually prominent.In addition, we show how this lighting model is modified when portraying models of metal objects.These illustration methods give a clearer picture of shape, structure, and material composition than traditional computer graphics methods.
Key Findings
1
Shading is restricted to mid-tones, preserving extreme lights and darks for visually prominent edge lines and highlights.
2
The lighting model is modified for depicting metal objects, accounting for their distinct material appearance.
3
The model combines luminance variation and hue changes to communicate surface orientation, following practices from traditional technical illustration.
4
The paper presents a non-photorealistic lighting model designed to make computer-generated imagery convey geometric information more effectively than Phong shading.
5
The proposed illustration methods provide clearer information about shape, structure, and material composition than traditional computer graphics methods.
Research Object
non-photorealistic lighting model for automatic technical illustration of 3D objects, including metal objects
Research Subject
encoding surface orientation, shape, structure, and material composition through mid-tone shading, hue changes, edge lines, and highlights
Publication Details
Publication Date
1998-01-01
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