Metagames

Метагры
Agata Waszkiewicz
2024-01-15

digital gamesgame studiesmetafictional experimentationmetagamesmetareferentiality
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.
1
Six devices are analyzed: fourth-wall breaking, hypermediation, unreliable narration, abusive game design, fragmentation, and parody.
2
The book examines how metafictional devices adapt to the interactive medium of digital games.
3
The book extends media and game studies discussions about the metareferential character of digital games.
4
The study connects game metareferentiality with broader issues, including experiences associated with oppressed identities.
5
Theoretical analyses and case studies show that metafictional experimentation challenges boundaries between games, play, and the player’s role.

metafictional devices in digital games

how metafictional devices adapt to and affect the interactive medium of digital games, including their effects on game boundaries and the player’s role

Publication Details
Publication Date
2024-01-15
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Authors
Agata Waszkiewicz
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