A Design Science Research Methodology for Information Systems Research

Методология исследовательской науки дизайна для исследований информационных систем
Samir Chatterjee, Ken Peffers, Tuure Tuunanen, Marcus A. Rothenberger
2007-12-01

DSRM process model (six steps)Design Science Research Methodology (DSRM)case studies (database design, software reuse measure, Internet video telephony, IS planning method)design science (DS) researchinformation systems (IS) research
The paper motivates, presents, demonstrates in use, and evaluates a methodology for conducting design science (DS) research in information systems (IS). DS is of importance in a discipline oriented to the creation of successful artifacts. Several researchers have pioneered DS research in IS, yet over the past 15 years, little DS research has been done within the discipline. The lack of a methodology to serve as a commonly accepted framework for DS research and of a template for its presentation may have contributed to its slow adoption. The design science research methodology (DSRM) presented here incorporates principles, practices, and procedures required to carry out such research and meets three objectives: it is consistent with prior literature, it provides a nominal process model for doing DS research, and it provides a mental model for presenting and evaluating DS research in IS. The DS process includes six steps: problem identification and motivation, definition of the objectives for a solution, design and development, demonstration, evaluation, and communication. We demonstrate and evaluate the methodology by presenting four case studies in terms of the DSRM, including cases that present the design of a database to support health assessment methods, a software reuse measure, an Internet video telephony application, and an IS planning method. The designed methodology effectively satisfies the three objectives and has the potential to help aid the acceptance of DS research in the IS discipline.
1
A design science research methodology (DSRM) for information systems (IS) is proposed to provide a commonly accepted framework and presentation template for DS research.
2
DSRM incorporates principles, practices, and procedures required to conduct design science research and meets three objectives: consistency with prior literature, a nominal process model, and a mental model for presentation/evaluation.
3
The DSRM process model specifies six steps: problem identification and motivation; definition of objectives for a solution; design and development; demonstration; evaluation; and communication.
4
The authors claim the designed methodology effectively satisfies the three objectives and can potentially increase acceptance of design science research within the IS discipline.
5
The methodology is demonstrated and evaluated using four case studies: a health-assessment-support database, a software reuse measure, an Internet video telephony application, and an IS planning method.

Design science research methodology (DSRM) for information systems research

A framework/process and template for conducting, presenting, demonstrating, and evaluating design science research in information systems, including its six-step process and its effectiveness in case studies

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2007-12-01
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Samir Chatterjee
Ken Peffers
Tuure Tuunanen
Marcus A. Rothenberger
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