Numerical Simulation of Time-Dependent Contact and Friction Problems in Rigid Body Mechanics

Численное моделирование временных задач контакта и трения в механике твердого тела
Per Lötstedt
1984-06-01

discrete Coulomb frictionlinear multistep methodsplanar dry frictionquadratic programmingrigid body mechanicstime-dependent contactunilateral constraints
A numerical method is given for the solution of a system of ordinary differential equations and algebraic, unilateral constraints. The equations govern the motion of a mechanical system of rigid bodies, where contacts between the bodies are created and disappear in the time interval of interest. The ordinary differential equations are discretized by linear multistep methods. In order to satisfy the constraints, a quadratic programming problem is solved at each time step. The fact that the variation of the objective function is small from step to step is utilized to save computing time. A discrete friction model, based on Coulomb’s law of friction and suitable for efficient computation, is proposed for planar problems where dry friction cannot be neglected. The normal forces and the friction forces are the optimal solution to a quadratic programming problem. The methods are tested on four model problems. A data structure and possible generalizations are discussed.
1
A discrete planar friction model based on Coulomb’s law is proposed that is suitable for efficient computation of dry friction in planar problems.
2
A numerical method is presented for solving ODEs coupled with algebraic unilateral contact constraints in rigid body mechanics where contacts appear and disappear over time.
3
Computational efficiency is improved by exploiting small variations in the QP objective function between successive time steps to save computing time.
4
Normal and friction forces are obtained as the optimal solution of the formulated quadratic programming problem.
5
Ordinary differential equations are discretized using linear multistep methods while constraints are enforced by solving a quadratic programming (QP) problem at each time step.
6
The methods are validated on four model problems, and a data structure plus possible generalizations are discussed.

Mechanical system of rigid bodies with time-dependent contacts and dry friction

Numerical simulation method for time-dependent contact and friction including discretization by linear multistep methods, quadratic programming solution for unilateral constraints, and a discrete Coulomb friction model for planar problems

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1984-06-01
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Per Lötstedt
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