Interactive technical illustration

Интерактивная техническая иллюстрация
Bruce Gooch, Peter‐Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard F. Riesenfeld
1999-04-26

interactive 3D displaynon-photorealistic lightingnon-photorealistic renderingreal-time silhouette curvestechnical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus of attention.Most computer graphics rendering activities have been concerned with photorealism, i.e., trying to emulate an image that looks like a highquality photograph.This laudable goal is useful and appropriate in many applications, but not in technical illustration where elucidation of structure and technical information is the preeminent motivation.This calls for a different kind of abstraction in which technical communication is central, but art and appearance are still essential instruments toward this end.Work that has been done on computer generated technical illustrations has focused on static images, and has not included all of the techniques used to hand draw technical illustrations.A paradigm for the display of technical illustrations in a dynamic environment is presented.This display environment includes all of the benefits of computer generated technical illustrations, such as a clearer picture of shape, structure, and material composition than traditional computer graphics methods.It also includes the three-dimensional interactive strength of modem display systems.This is accomplished by using new algorithms for real time drawing of silhouette curves, algorithms which solve a number of the problems inherent in previous methods.We incorporate current non-photorealistic lighting methods, and augment them with new shadowing algorithms based on accepted techniques used by artists and studies carried out in human perception.This paper, all of the images, and a mpeg video clip are available at http
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New real-time silhouette-curve algorithms address problems inherent in previous methods for dynamically drawing technical illustrations.
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The paper presents a dynamic display paradigm for interactive technical illustrations, prioritizing structural and technical communication over photorealism.
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The proposed environment combines computer-generated illustration benefits—clearer depiction of shape, structure, and material composition—with interactive three-dimensional display capabilities.
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The system incorporates non-photorealistic lighting and introduces shadowing algorithms informed by artistic practice and human-perception studies.

interactive computer-generated technical illustrations in dynamic three-dimensional display environments

real-time non-photorealistic rendering techniques for elucidating shape, structure, and material composition, including silhouette drawing, lighting, and shadowing

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Publication Date
1999-04-26
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Authors
Bruce Gooch
Peter‐Pike J. Sloan
Amy A. Gooch
Peter Shirley
Richard F. Riesenfeld
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