The Political Economy of Canada’s Video and Computer Game Industry
Политическая экономия канадской индустрии видеоигр и компьютерных игр
2005-04-24
SCID: 54.1/brsdhdsb
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Canadian video game industrycultural policyinteractive game businessmedia industrypolitical economy
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Abstract (AI)
Video and computer games are a burgeoning new media industry with global revenues rivaling those of film and music. This article, reporting on a three-year SSHRC-funded research project, analyzes the political economy of Canadian involvement in the interactive game business. After an overview of companies, ownership, markets and regional distribution, it discusses the developmental dynamics and contradictions of the Canadian industry in terms of capital, state, and labour. It concludes by reviewing different ways these interweaving forces may ’play out’ and their implications for policy decisions affecting the Canadian video and computer game industry.
Key Findings
1
It evaluates possible future interactions among capital, government, and labour and considers their implications for Canadian policy decisions.
2
It maps the Canadian industry’s companies, ownership structures, markets, and regional distribution.
3
The article analyzes Canada’s participation in the rapidly expanding global video and computer game industry through a political-economy framework.
4
The study examines how capital, state policies, and labour shape the industry’s development and generate internal contradictions.
Research Object
Canada’s video and computer game industry
Research Subject
The political-economic dynamics and contradictions of capital, state, and labour shaping the industry, including ownership, markets, regional distribution, and policy implications
Publication Details
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2005-04-24
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