A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training

Критический обзор использования виртуальной реальности в образовании и подготовке в строительной инженерии
Xiangyu Wang, Peng Wang, Peng Wu, Jun Wang, Hung-Lin Chi
2018-06-08

BIM-enabled VRaugmented reality (AR)construction engineering education and training (CEET)construction health and safety trainingvirtual reality (VR)
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions has also emerged in recent years. These technologies have been applied in architecture and design visualization, construction health and safety training, equipment and operational task training, as well as structural analysis. Future research directions, including the integration of VR with emerging education paradigms and visualization technologies, have also been provided. The findings are useful for both researchers and educators to usefully integrate VR in their education and training programs to improve the training performance.
1
A systematic review collected and analyzed all VR-related journal papers in construction engineering education and training (CEET) from 1997 to 2017.
2
Augmented Reality (AR) has emerged as a sibling technology adopted in CEET in recent years.
3
Future research directions include integrating VR with emerging education paradigms and visualization technologies to improve training performance.
4
VR applications in CEET cover architecture and design visualization, construction health and safety training, equipment and operational task training, and structural analysis.
5
VR technologies in CEET evolved over time from desktop-based VR, to immersive VR, to 3D game-based VR, and to BIM-enabled VR.

Virtual Reality (VR) applications used in construction engineering education and training (CEET)

The technologies, application domains, evolution, and instructional effectiveness of VR (and related AR) in CEET, including types of VR, areas of application (design visualization, safety, equipment/operational training, structural analysis), and future integration directions

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2018-06-08
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Xiangyu Wang
Peng Wang
Peng Wu
Jun Wang
Hung-Lin Chi
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