Systematic literature review and bibliometric analysis on virtual reality and education

Систематический обзор литературы и библиометрический анализ виртуальной реальности и образования
Pedro R. Palos‐Sánchez, Mario Rojas Sánchez, José Antonio Folgado-Fernández
2022-06-27

ScopusWeb of Sciencebibliometric analysissystematic literature reviewvirtual reality in education
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the subject and identify the knowledge base of the use of VR in education and whether it is commonly used and integrated into teaching-learning processes. To do this, articles indexed in the Main Collections of the Web of Science, Scopus and Lens were analyzed for the period 2010 to 2021. The research results are presented in two parts: the first is a quantitative analysis that provides an overview of virtual reality (VR) technology used in the educational field, with tables, graphs, and maps, highlighting the main performance indicators for the production of articles and their citation. The results obtained found a total of 718 articles of which the following were analyzed 273 published articles. The second stage consisted of an inductive type of analysis that found six major groups in the cited articles, which are instruction and learning using VR, VR learning environments, use of VR in different fields of knowledge, learning processes using VR applications or games, learning processes employing simulation, and topics published during the Covid-19 pandemic. Another important aspect to mention is that VR is used in many different areas of education, but until the beginning of the pandemic the use of this so-called "disruptive process" came mainly from students, Institutions were reluctant and slow to accept and include VR in the teaching-learning processes.
1
Inductive analysis grouped the literature into six themes: VR instruction and learning, learning environments, disciplinary applications, VR applications or games, simulation-based learning, and Covid-19-related topics.
2
The analysis maps the conceptual, intellectual, and social structure of VR-in-education research, including major topics, authors, sources, highly cited articles, and contributing countries.
3
The review identified 718 records and analyzed 273 published articles using quantitative performance indicators and citation analysis.
4
The study bibliometrically analyzed literature on virtual reality in education indexed by Web of Science, Scopus, and Lens from 2010 to 2021.
5
VR has been applied across many educational fields, but before the pandemic its adoption was driven mainly by students, while institutions were slow and reluctant to integrate it into teaching and learning.

The scientific literature on virtual reality in education

The topics, conceptual/intellectual/social structure, knowledge base, and adoption and integration of virtual reality into teaching-learning processes

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2022-06-27
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Pedro R. Palos‐Sánchez
Mario Rojas Sánchez
José Antonio Folgado-Fernández
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