Using game engines in ray tracing physics

Использование игровых движков в физике трассировки лучей
Andres Navarro Cadavid, Dinael Guevara Ibarra
2010-09-01

multiple diffractionopen-source game enginepath lossray tracing physicsurban radio propagation
This paper shows the used of a complete open source game engine and the significant advanced in computer graphics for applied ray tracing physics techniques in urban environment of propagation. We used techniques and software developed for open source game engine to: 1) The ray tracing physics algorithm for path loss, reflection and multiple diffraction. 2) The efficient use of graphic processing unit (GPU) and the multiple processor of the CPU.
1
A complete open-source game engine can support applied ray-tracing physics simulations for signal propagation in urban environments.
2
Efficient use of GPUs and multiple CPU processors enables computationally efficient ray-tracing simulations.
3
The approach models path loss, reflections, and multiple diffraction using ray-tracing physics algorithms.
4
The implementation leverages advanced computer-graphics techniques and open-source game-engine software for propagation modeling.

Ray-tracing propagation in an urban environment

Path loss, reflection, and multiple diffraction, including GPU and multicore CPU computational performance

Publication Details
Publication Date
2010-09-01
Journal
Publisher
ISSN
Access Type
Author Information
Authors
Andres Navarro Cadavid
Dinael Guevara Ibarra
Explore further
Open the scid.ai AI chat with a ready-made request: it will find papers on a similar topic and help build a literature review.
Find similar papers in the chat
Make a presentation
100%