Learning through game modding

Обучение посредством моддинга игр
Magy Seif El‐Nasr, Brian Smith
2006-01-01

3D graphics and mathematicscomputer science educationevent-based programminggame designgame modding
There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. This article describes the use of modifying, or modding , existing games as a means to learn computer science, mathematics, physics, and aesthetic principles. We describe two exploratory case studies of game modding in classroom settings to illustrate skills learned by students as a result of modding existing games. We also discuss the benefits of learning computer sciences skills (e.g., 3D graphics/mathematics, event-based programming, software engineering, etc.) through large design projects and how game design motivates students to acquire and apply these skills. We describe our use of multiple game modding environments in our classes. In addition, we describe how different engines can be used to focus students on the acquisition of particular skills and concepts.
1
Different game modding environments can be selected to emphasize particular skills and concepts.
2
Game design motivates students to acquire and apply computer science skills in meaningful projects.
3
Game modding is presented as a context for learning computer science, mathematics, physics, and aesthetic principles.
4
Large game-design projects support learning 3D graphics, mathematics, event-based programming, and software engineering.
5
Two exploratory classroom case studies show that modifying existing games helps students develop technical and design skills.

game modding in classroom learning environments

students’ acquisition and application of computer science, mathematics, physics, and aesthetic skills through game modding

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2006-01-01
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Authors
Magy Seif El‐Nasr
Brian Smith
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