A systematic literature review of the global experience of applying the gamification approach in teaching school geography

Систематический обзор литературы о мировом опыте применения геймификационного подхода в обучении школьной географии
Nazerke Shernay, Yerlan Issakov, Nurbol Ussenov, Gaukhar B. Aubakirova, Perizat Bakirbayeva, D. A. Kadirbayeva, Nurdana Assen, Zhulduz Nizamatdinova, Tamara Gajić, Dávid Dénes Lóránt
2026-02-27

PRISMA protocolVOSviewer bibliometric analysisgamification in geography educationspatial reasoningsystematic literature review
The rapid development of innovative learning technologies in recent years has served as a basis for the transition from traditional teaching methods to interactive, learner-centered approaches. Among such methods, gamification is recognized as a promising pedagogical tool aimed at increasing students’ interest, motivation and engagement in learning. This article proposes a systematic literature review (SLR) of research on the use of gamification in school geography teaching. This review followed the PRISMA protocol and PICOS criteria to ensure transparency and reproducibility. The purpose of the study-Evaluating the effectiveness and directions of gamification in geography lessons and identifying problems arising in the process of its implementation in practice. The research was based on the PRISMA methodology. The search in the international databases Scopus and Google Scholar initially resulted in 22,712 documents. After refining the search, duplicates and irrelevant papers were excluded and 40 scientific articles published between 2019 and 2024 were analyzed in depth. VOSviewer software was used to visualize bibliometric connections and thematic clusters. The results showed that gamification has a positive effect on students’ cognitive development, motivation and spatial reasoning. However, the use of subject-specific digital tools, adapting content to match students’ learning styles, and assessing long-term changes in motivation have not been sufficiently explored. Experience with interactive maps, mobile applications and VR/AR technologies, especially in geography, is rare. Infrastructure, teacher training and challenges of adaptation in rural school settings also require attention. The results show that gamification has a positive effect on students’ motivation and cognitive development, but the limitations are related to the small number of empirical studies and insufficient representation of developing countries. Future research should evaluate the long-term effects of gamification and the possibilities of its wider application in geography teaching.
1
A PRISMA- and PICOS-based systematic review analyzed 40 studies published from 2019–2024 on gamification in school geography teaching.
2
Implementation challenges include inadequate infrastructure, insufficient teacher training, rural-school adaptation difficulties, limited empirical evidence, and underrepresentation of developing countries.
3
Interactive maps, mobile applications, and VR/AR technologies are rarely studied specifically in school geography contexts.
4
Subject-specific digital tools, learning-style adaptation, and long-term changes in motivation remain insufficiently investigated.
5
The review found that gamification positively influences students’ motivation, engagement, cognitive development, and spatial reasoning in geography learning.

Gamification in school geography teaching

Its effectiveness, educational effects, implementation directions, and practical challenges

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2026-02-27
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Nazerke Shernay
Yerlan Issakov
Nurbol Ussenov
Gaukhar B. Aubakirova
Perizat Bakirbayeva
D. A. Kadirbayeva
Nurdana Assen
Zhulduz Nizamatdinova
Tamara Gajić
Dávid Dénes Lóránt
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