3-D Sound for Virtual Reality and Multimedia

3-D звук для виртуальной реальности и мультимедиа
Dave Madole, Durand R. Begault
1995-01-01

3-D soundapplications in VR, communication, aeronautics, and sonic artssignal processing for 3-D soundspatial hearing cuesvirtual acoustic spaces
Technology and applications for the rendering of virtual acoustic spaces are reviewed. Chapter 1 deals with acoustics and psychoacoustics. Chapters 2 and 3 cover cues to spatial hearing and review psychoacoustic literature. Chapter 4 covers signal processing and systems overviews of 3-D sound systems. Chapter 5 covers applications to computer workstations, communication systems, aeronautics and space, and sonic arts. Chapter 6 lists resources. This TM is a reprint of the 1994 book from Academic Press.
1
Chapter 4 provides signal processing techniques and system overviews for implementing 3-D sound systems.
2
Chapter 5 documents applications of 3-D sound to computer workstations, communications, aeronautics and space, and sonic arts.
3
Chapter 6 compiles resources relevant to virtual acoustic space rendering.
4
Chapters 1–3 synthesize acoustics, psychoacoustics, and psychoacoustic literature on spatial hearing cues.
5
The work reviews technology and applications for rendering virtual acoustic spaces, covering theoretical and practical aspects.

3-D sound rendering technology for virtual acoustic spaces

Methods, cues, signal-processing systems, and applications for spatial hearing and rendering of virtual acoustic spaces

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Publication Date
1995-01-01
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Authors
Dave Madole
Durand R. Begault
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