The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics
Метавселенная в образовании: определение, концептуальная рамка, особенности, потенциальные приложения, проблемы и темы для будущих исследований
2022-10-11
SCID: 54.1/fubmfsxu
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blended learningcompetence-based educationinclusive educationmetaverse frameworkmetaverse in education
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Abstract (AI)
The declaration of the COVID-19 pandemic forced humanity to rethink how we teach and learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has been heralded as a trend of future education with great potential. However, as an emerging item, rarely did the existing study discuss the metaverse from the perspective of education. In this paper, we first introduce the visions of the metaverse, including its origin, definitions, and shared features. Then, the metaverse in education is clearly defined, and a detailed framework of the metaverse in education is proposed, along with in-depth discussions of its features. In addition, four potential applications of the metaverse in education are described with reasons and cases: blended learning, language learning, competence-based education, and inclusive education. Moreover, challenges of the metaverse for educational purposes are also presented. Finally, a range of research topics related to the metaverse in education is proposed for future studies. We hope that, via this research paper, researchers with both computer science and educational technology backgrounds could have a clear vision of the metaverse in education and provide a stepping stone for future studies. We also expect more researchers interested in this topic can commence their studies inspired by this paper.
Key Findings
1
A detailed framework for the metaverse in education is proposed, accompanied by in-depth discussion of its educational features.
2
Four potential educational applications are identified and exemplified: blended learning, language learning, competence-based education, and inclusive education.
3
The paper aims to bridge computer science and educational technology researchers by providing a clear vision and stepping stone for future studies on the metaverse in education.
4
The paper defines the metaverse in education, clarifying origin, definitions, shared features, and a clear educational definition.
5
The paper presents challenges of applying the metaverse for educational purposes and proposes future research topics to address them.
Research Object
The metaverse in education (the 3D digital/virtual-real mixed environment applied to educational contexts)
Research Subject
Definition, conceptual framework, characteristic features, potential educational applications (blended learning, language learning, competence-based education, inclusive education), challenges, and future research directions regarding the metaverse in education
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2022-10-11
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