Second Life: an overview of the potential of 3‐D virtual worlds in medical and health education
Second Life: обзор потенциала трехмерных виртуальных миров в медицинском образовании и образовании в сфере здравоохранения
2007-11-14
SCID: 54.1/gpph6v24
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3-D virtual worldsSecond Lifehealth educationmedical educationvirtual libraries
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Abstract (AI)
This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life (http://secondlife.com/) is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education examples from Second Life, including Second Life Medical and Consumer Health Libraries (Healthinfo Island-funded by a grant from the US National Library of Medicine), and VNEC (Virtual Neurological Education Centre-developed at the University of Plymouth, UK), which we present as two detailed 'case studies'. The pedagogical potentials of Second Life are then discussed, as well as some issues and challenges related to the use of virtual worlds. We have also compiled an up-to-date resource page (http://healthcybermap.org/sl.htm), with additional online material and pointers to support and extend this study.
Key Findings
1
Healthinfo Island and VNEC are presented as detailed case studies demonstrating practical implementations of virtual-world-based medical and health education.
2
Second Life’s pedagogical potential is examined alongside implementation issues and challenges that may affect the adoption of virtual worlds in education.
3
The review documents medical and health education applications in Second Life, including Medical and Consumer Health Libraries on Healthinfo Island and the Virtual Neurological Education Centre.
4
The study provides an online resource page compiling additional materials and links to support further exploration of virtual worlds in medical and health education.
5
Three-dimensional virtual worlds, particularly Second Life, offer educational potential for medical and health education through socially interactive learning environments.
Research Object
3-D virtual worlds, particularly Second Life, used in medical and health education
Research Subject
Their educational and pedagogical potential, applications, issues, and challenges in medical and health education
Publication Details
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2007-11-14
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