Beyond Choices

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Miguel Sicart
2013-09-06

Spec Ops: The Linedesign of ethical game playethical gameplaygame ethicsmoral imagination in games
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.
1
Analyzes ethical aspects of specific games (Spec Ops: The Line; Beautiful Escape: Dungeoneer; Fallout New Vegas; Dys4Ia) to illustrate design principles and ethical engagement.
2
Author argues for designing a new generation of games that are ethically relevant by design, enabling ethical reflection.
3
Claims games designed to evoke specific emotions can enable players to explore and express values through play, positioning games as cultural vehicles for ethical reflection.
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Current mainstream video games largely fail to engage players' moral imagination despite high production values.
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Provides a systematic theory of designing ethical gameplay, based on philosophy, design theory, literary studies, aesthetics, and developer interviews.

Video and computer games as designed artifacts (including toys, analog games, interactive fiction, commercial and independent releases)

Design of ethically relevant gameplay and how game design can create and evoke ethical experiences, challenge moral imagination, and enable players to explore and express values

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2013-09-06
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Miguel Sicart
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