Epsilon–First Policies for Budget–Limited Multi-Armed Bandits
Политики «сначала ε» для многоруких бандитов с ограниченным бюджетом
2010-07-04
SCID: 54.1/hzpwjz8a
Discuss with AI
bandit regret boundsbudget-limited multi-armed banditsepsilon-first algorithmexploration-exploitation tradeoffreward and cost estimation
Figures from the paper
Abstract (AI)
We introduce the budget–limited multi–armed bandit (MAB), which captures situations where a learner’s actions are costly and constrained by a fixed budget that is incommensurable with the rewards earned from the bandit machine, and then describe a first algorithm for solving it. Since the learner has a budget, the problem’s duration is finite. Consequently an optimal exploitation policy is not to pull the optimal arm repeatedly, but to pull the combination of arms that maximises the agent’s total reward within the budget. As such, the rewards for all arms must be estimated, because any of them may appear in the optimal combination. This difference from existing MABs means that new approaches to maximising the total reward are required. To this end, we propose an epsilon–first algorithm, in which the first epsilon of the budget is used solely to learn the arms’ rewards (exploration), while the remaining 1 − epsilon is used to maximise the received reward based on those estimates (exploitation). We derive bounds on the algorithm’s loss for generic and uniform exploration methods, and compare its performance with traditional MAB algorithms under various distributions of rewards and costs, showing that it outperforms the others by up to 50%.
Key Findings
1
Across varied reward and cost distributions, the epsilon-first approach outperforms traditional MAB algorithms by up to 50%.
2
Derives loss bounds for generic and uniform exploration strategies in the budget-limited setting.
3
Introduces budget-limited multi-armed bandits, where costly actions are constrained by a fixed budget incommensurable with rewards.
4
Proposes an epsilon-first algorithm that allocates the initial epsilon fraction of the budget to exploration and the remainder to exploitation.
5
With finite budget duration, optimal exploitation selects an arm combination maximizing total reward rather than repeatedly pulling the highest-reward arm.
Research Object
budget-limited multi-armed bandit systems with costly actions and a fixed reward-incommensurable budget
Research Subject
optimal total-reward maximization under a finite budget, including reward estimation, arm-combination selection, and epsilon-first exploration–exploitation performance
Publication Details
Publication Date
2010-07-04
Journal
Publisher
ISSN
Open access PDF
Access Type
Author Information
Download PDF
Subscribe to digest