Robust motion in-betweening

Устойчивая интерполяция движений (in-betweening)
Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Pal
2020-08-12

Human3.6M and LaFAN1 datasetsadversarial recurrent neural networksmotion in-betweeningscheduled target noisetime-to-arrival embedding
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweening in traditional animation pipelines, in which an animator draws motion frames between provided keyframes. We first show that a state-of-the-art motion prediction model cannot be easily converted into a robust transition generator when only adding conditioning information about future keyframes. To solve this problem, we then propose two novel additive embedding modifiers that are applied at each timestep to latent representations encoded inside the network's architecture. One modifier is a time-to-arrival embedding that allows variations of the transition length with a single model. The other is a scheduled target noise vector that allows the system to be robust to target distortions and to sample different transitions given fixed keyframes. To qualitatively evaluate our method, we present a custom MotionBuilder plugin that uses our trained model to perform in-betweening in production scenarios. To quantitatively evaluate performance on transitions and generalizations to longer time horizons, we present well-defined in-betweening benchmarks on a subset of the widely used Human3.6M dataset and on LaFAN1, a novel high quality motion capture dataset that is more appropriate for transition generation. We are releasing this new dataset along with this work, with accompanying code for reproducing our baseline results.
1
A custom MotionBuilder plugin demonstrates qualitative applicability of the trained model for production-style in-betweening.
2
A new evaluation: defined in-betweening benchmarks on Human3.6M and a released high-quality LaFAN1 motion capture dataset, with accompanying code and baseline results.
3
A novel robust transition generation technique for 3D animation is proposed, based on adversarial recurrent neural networks using temporally-sparse keyframes as constraints.
4
Naively converting a state-of-the-art motion prediction model into a transition generator by only adding future-keyframe conditioning is ineffective.
5
Two additive embedding modifiers applied at each timestep improve transition generation: a time-to-arrival embedding for variable transition lengths and a scheduled target noise vector for robustness to target distortions and diversity of sampled transitions.

Adversarial recurrent neural network system for 3D motion transition generation (in-betweening) conditioned on temporally-sparse keyframes

Robust synthesis of high-quality motion transitions (in-betweening) including variable transition length via time-to-arrival embedding and robustness/sampling diversity via scheduled target noise, evaluated on Human3.6M and LaFAN1 benchmarks

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2020-08-12
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Authors
Félix G. Harvey
Mike Yurick
Derek Nowrouzezahrai
Christopher Pal
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