Gamification in Education

Геймификация в образовании
Athanasios Christopoulos, Stylianos Mystakidis
2023-10-02

digital platformseducationgame design principlesgameful designgamification
Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education.
1
Digital platforms commonly facilitate gamification, although the approach is applicable across education, business, marketing, and service contexts.
2
Gamification applies game design principles and mechanics in non-game environments to increase engagement, solve problems, and motivate goal-directed behavior.
3
Gamification is presented as a versatile strategy for enriching user experience and creating value across multiple sectors.
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Gamified experiences can enhance users’ perceived autonomy, competence, and relatedness.
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In education, gamification transforms traditional engagement methods by creating more interactive and gameful learning experiences.

Gamification (gameful design) applied in educational settings

the use of game design principles, mechanics, and elements to enhance engagement, motivation, and interactive learning experiences

Publication Details
Publication Date
2023-10-02
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Authors
Athanasios Christopoulos
Stylianos Mystakidis
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