Computer-generated pen-and-ink illustration of trees

Компьютерная генерация изображений деревьев пером и тушью
Oliver Deußen, Thomas Strothotte
2000-01-01

3D tree modelsabstract drawing primitivesdepth discontinuitiespen-and-ink illustrationpixel-based and analytical rendering
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree skeleton and a visual representation of the foliage using abstract drawing primitives. Depth discontinuities are used to determine what parts of the primitives are to be drawn; a hybrid pixel-based and analytical algorithm allows us to deal efficiently with the complex geometric data. Using the proposed method we are able to generate illustrations with different drawing styles and levels of abstraction. The illustrations generated are spatial coherent, enabling us to create animations of sketched environments. Applications of our results are found in architecture, animation and landscaping.
1
Depth discontinuities determine which portions of foliage primitives are rendered, while a hybrid pixel-based and analytical algorithm handles complex geometry efficiently.
2
The approach has applications in architecture, animation, and landscaping.
3
The method generates spatially coherent illustrations with varied drawing styles and abstraction levels, supporting animations of sketched environments.
4
The paper presents an automatic method for rendering 3D tree models as pen-and-ink illustrations.
5
Tree illustrations combine the tree skeleton with foliage represented through abstract drawing primitives.

3-D tree models

Automatic rendering of spatially coherent pen-and-ink tree illustrations with controllable drawing styles and abstraction levels

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Publication Date
2000-01-01
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Authors
Oliver Deußen
Thomas Strothotte
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