Does gamification affect brand engagement and equity? A study in online brand communities
Влияет ли геймификация на вовлечённость в бренд и капитал бренда? Исследование онлайн-сообществ бренда
2020-01-02
SCID: 54.1/n3x2ranp
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brand engagementbrand equitygamificationonline brand communitiessocial interaction
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Abstract (AI)
Gamification has become a popular technique in marketing. Many companies believe that gamification can potentially increase the engagement, awareness and loyalty of consumers with respect to the brand. However, there is current dearth of empirical evidence supporting these beliefs beyond the pervasive hype. In this study we investigated the relationships between gamification, brand engagement and brand equity among consumers (N = 824) of two online gamified brand communities. The results showed that achievement and social interaction -related gamification features were positively associated with all three forms of brand engagement (emotional, cognitive and social). Immersion -related gamification features were only positively associated with social brand engagement. Additionally, brand engagement was further positively associated with brand equity. The results imply that gamification can positively affect brand engagement and further increase brand equity, and that gamification appears to be an effective technique for brand management.
Key Findings
1
Achievement- and social interaction-related gamification features were positively associated with emotional, cognitive, and social brand engagement.
2
All three forms of brand engagement were positively associated with brand equity.
3
Immersion-related gamification features were positively associated only with social brand engagement.
4
In a sample of 824 consumers from two online gamified brand communities, gamification features were linked to brand engagement and equity.
5
The findings suggest gamification can strengthen brand engagement and indirectly support brand equity in online brand communities.
Research Object
Consumers in two online gamified brand communities
Research Subject
The relationships of gamification features with emotional, cognitive, and social brand engagement and brand equity
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2020-01-02
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