Addiction and Spending in Gacha Games
Зависимость и траты в гача-играх
2023-07-13
SCID: 54.1/pccg5t2b
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Gacha gamesgacha spendinglottery-like monetizationmobile free-to-play gamesplayer spending habits
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Abstract (AI)
Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obtain what he hoped for, there is the option of paying with his own money for more draws, and this is the main way to monetize the Gacha game. The purpose of this study is to show the playing and spending habits of Gacha players: the reasons they like such games, the reasons for spending, how much they spend, what they spend on, how long they have been spending, and whether they are aware of their spending. The paper includes studies by other researchers on various aspects of Gacha games as well. The aim of the paper is to conduct a study with the hypothesis that players who play the same game for a while and have a habit of playing it are willing to give more of their money to enter a draw. Therefore, two research questions and two hypotheses were analyzed. A total of 713 participants took part in the study.
Key Findings
1
Gacha games monetize primarily through paid additional draws when players fail to obtain desired items or characters.
2
Hypothesis tested: longer-term habitual players of the same Gacha game are willing to spend more money on draws.
3
Research investigates reasons for liking Gacha games, motivations for spending, amounts and targets of spending, duration of spending, and player awareness of their spending.
4
The study surveyed 713 participants to characterize playing and spending habits in Gacha games.
Research Object
Players of Gacha (lottery-style) mobile games
Research Subject
Their playing and spending habits in Gacha games, including reasons for liking the games, motivations for spending, amount and targets of spending, duration of spending behavior, and awareness of spending (relationship between play habit/tenure and willingness to spend)
Publication Details
Publication Date
2023-07-13
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