Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design

Иммерсивная виртуальная реальность как педагогический инструмент в образовании: систематический обзор литературы по количественным результатам обучения и дизайну экспериментов
David E Hamilton, Jack McKechnie, Edward Edgerton, Claire Wilson
2020-07-11

MERSQIhead-mounted displaysimmersive virtual realityquantitative learning outcomessystematic literature review
Abstract The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged the conceptual definition of what constitutes a learning environment. High fidelity graphics and immersive content using head-mounted-displays (HMD) have allowed students to explore complex subjects in a way that traditional teaching methods cannot. Despite this, research focusing on learning outcomes, intervention characteristics, and assessment measures associated with I-VR use has been sparse. To explore this, the current systematic review examined experimental studies published since 2013, where quantitative learning outcomes using HMD based I-VR were compared with less immersive pedagogical methods such as desktop computers and slideshows. A literature search yielded 29 publications that were deemed suitable for inclusion. Included papers were quality assessed using the Medical Education Research Study Quality Instrument (MERSQI). Most studies found a significant advantage of utilising I-VR in education, whilst a smaller number found no significant differences in attainment level regardless of whether I-VR or non-immersive methods were utilised. Only two studies found clear detrimental effects of using I-VR. However, most studies used short interventions, did not examine information retention, and were focused mainly on the teaching of scientific topics such as biology or physics. In addition, the MERSQI showed that the methods used to evaluate learning outcomes are often inadequate and this may affect the interpretation of I-VR’s utility. The review highlights that a rigorous methodological approach through the identification of appropriate assessment measures, intervention characteristics, and learning outcomes is essential to understanding the potential of I-VR as a pedagogical method.
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A systematic review identified 29 experimental studies since 2013 comparing HMD-based immersive VR with less immersive educational methods.
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MERSQI assessment indicated that learning-outcome evaluation methods were often inadequate, limiting reliable interpretation of immersive VR’s educational utility.
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Most included studies reported significantly better learning outcomes with immersive VR, while fewer found no differences and only two reported clear detrimental effects.
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The evidence base was dominated by short interventions focused on scientific subjects, particularly biology and physics, and generally did not assess information retention.
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The review concludes that rigorous alignment of assessment measures, intervention characteristics, and learning outcomes is essential for evaluating immersive VR as a pedagogical method.

Head-mounted-display based immersive virtual reality (I-VR) used as a pedagogical method in education

Quantitative learning outcomes, intervention characteristics, assessment measures, and comparative effectiveness of I-VR versus less immersive teaching methods

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2020-07-11
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David E Hamilton
Jack McKechnie
Edward Edgerton
Claire Wilson
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