Evaluation of real-time physics simulation systems

Оценка систем моделирования физики в реальном времени
Adrian Boeing, Thomas Bräunl
2007-12-01

collision detectioncomputational efficiencyintegrator accuracyphysics enginesreal-time physics simulation
We present a qualitative evaluation of a number of free publicly available physics engines for simulation systems and game development. A brief overview of the aspects of a physics engine is presented accompanied by a comparison of the capabilities of each physics engine. Aspects that are investigated the accuracy and computational efficiency of the integrator properties, material properties, stacks, links, and collision detection system.
1
It compares the engines’ capabilities across integrator accuracy and computational efficiency, material properties, stacking, links, and collision detection.
2
The evaluation focuses on identifying differences in simulation performance and features across the investigated physics engines.
3
The paper qualitatively evaluates multiple free, publicly available physics engines for simulation systems and game development.
4
The study provides an overview of important physics-engine aspects to support comparative assessment and engine selection.

free publicly available physics engines for real-time simulation systems and game development

their capabilities, including integrator accuracy and computational efficiency, material properties, stacks, links, and collision detection

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2007-12-01
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Adrian Boeing
Thomas Bräunl
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