Project Based Learning Pedagogical Design in STEAM Art Education
Педагогическое проектирование обучения на основе проектов в STEAM-образовании в сфере искусства
2020-10-19
SCID: 54.1/r9b4729p
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Project-Based LearningSTEAM art educationmultidisciplinary art classroompedagogical designstudent-centred learning
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Abstract (AI)
This paper explores the potential of Project-Based Learning (PBL) approach in a multidisciplinary art classroom involving STEAM (Science, Technology, Engineering, Art, and Mathematics) education. The PBL approach involves a dynamic classroom approach, which emphasises on long-term learning, interdisciplinary and student-centred art activities. This implementation would benefit the teaching strategies in art projects; helping students understand lessons, improving communication and soft skills, as well as enhancing leadership skills and creativity. However, there are some concerns related to the PBL approach: i) difficulties in finding appropriate teaching strategies, ii) choosing suitable projects, iii) selecting relevant measurement tools or assessing rubrics, and iv) developing learning content to suit the objective and the main purpose of the art curriculum. In identifying this approach’s potential, a study was carried out involving two art teachers in their respective classrooms. Data was collected through interviews, observations, and document analysis of their teaching strategies, which included three main phases of PBL implementation in creating art projects. The findings suggest that the PBL pedagogical design has the ability to improve teaching strategies and with potential to replace a traditional, teacher-led art classroom. The approach is effective in guiding teachers to manoeuvre an authentic art lesson while benefiting the students through emphasis on the artistic process of creating a STEAM project, while focusing on culminating the necessary art content through active collaboration, exploration of real-world challenges and curricular activities’ problem-solving. However, a number of challenges were identified, such as curriculum demand, learning content, teachers’ and students’ attitude, and access to instruments. Hence, a number of suggestions and recommendations are proposed to help resolve the challenges. The implications of the study on arts curriculum, school systems and other higher institutions are also discussed. Keywords: Project-Based Learning, Art Education, STEAM
Key Findings
1
Implementation challenges include curriculum demands, content development, teacher and student attitudes, assessment-tool selection, project selection, teaching-strategy choices, and limited access to instruments.
2
PBL can guide authentic art lessons and potentially replace traditional teacher-led instruction by emphasizing the artistic process and active engagement with real-world challenges.
3
PBL can improve art teaching strategies while developing students’ communication, soft skills, leadership, creativity, collaboration, exploration, and problem-solving abilities.
4
Project-Based Learning (PBL) supports long-term, interdisciplinary, student-centred learning in multidisciplinary STEAM art classrooms.
5
The study identifies three main phases of PBL implementation for creating STEAM art projects, based on interviews, observations, and document analysis involving two art teachers.
Research Object
Project-Based Learning (PBL) pedagogical design in multidisciplinary STEAM art classrooms and art-project instruction
Research Subject
The design’s effectiveness, implementation phases, benefits, and challenges in improving art teaching strategies and students’ collaborative, problem-solving, creative, communication, and leadership learning through STEAM projects
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2020-10-19
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