Pareto-guided Pipeline for Distilling Featherweight AI Agents in Mobile MOBA Games
Конвейер дистилляции сверхлегковесных ИИ-агентов для мобильных MOBA-игр с использованием принципа Парето
2026-05-24
SCID: 54.1/suttsete
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Pareto optimalityknowledge distillationmobile MOBA gamesneural architecture searchon-device inference
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Abstract (AI)
Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game. However, deploying such powerful agents on mobile devices remains a major challenge. On one hand, the intricate multi-modal state representation and hierarchical action space of HoK demand large, sophisticated policy networks that are inherently difficult to compress into lightweight forms. On the other hand, production deployment requires high-frequency inference under strict energy and latency constraints on mobile platform. To the best of our knowledge, bridging large-scale game AI and practical on-device deployment has not been systematically studied. In this work, we propose a Pareto optimality guided pipeline and design a high-efficiency student architecture search space tailored for mobile execution, enabling systematic exploration of the trade-off between performance and efficiency. Experimental results demonstrate that the distilled model achieves remarkable efficiency, including an 12.4× faster inference speed (under 0.5ms per frame) and a 15.6× improvement in energy efficiency (under 0.5mAh per game), while retaining a 40.32% win rate against the original teacher model. Full Version: The full version of this paper, including the appendix, is available on arXiv. https://arxiv.org/abs/2602.07521
Key Findings
1
A mobile-tailored student architecture search space systematically explores the trade-off between gameplay performance, inference latency, and energy consumption.
2
Despite its lightweight design, the student retains a 40.32% win rate against the original teacher agent.
3
The distilled agent achieves 12.4× faster inference, operating at under 0.5 ms per frame.
4
The distilled model improves energy efficiency by 15.6×, consuming under 0.5 mAh per game.
5
The paper introduces a Pareto-optimality-guided distillation pipeline for deploying powerful Honor of Kings agents efficiently on mobile devices.
Research Object
large-scale game AI agents for Honor of Kings (HoK), a mobile multiplayer online battle arena game, deployed on mobile devices
Research Subject
distillation and Pareto-guided optimization of agent performance–efficiency trade-offs for high-frequency, energy- and latency-constrained on-device inference
Publication Details
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2026-05-24
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