Improvement of K-2 rifle’s live-fire accuracy using virtual reality shooting training system
Повышение точности стрельбы из винтовки K-2 боевыми патронами с использованием системы тренировок стрельбы в виртуальной реальности
2025-01-22
SCID: 54.1/twyvkmxp
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K2C1 rifle accuracyMARS shooting simulatorlive-fire shooting performancesix-degree-of-freedom trajectoryvirtual reality marksmanship training
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Abstract (AI)
Virtual reality (VR) is used in military training with simulators for marksmanship training. Despite evidence of the effectiveness of VR simulation-based training, less is known about the association between VR marksmanship training and record-fire accuracy. In addition, the VR simulations utilized in prior research were largely rooted in laser infrared technology, which does not consider the ballistic trajectory of bullets. Thus, this study was designed to examine the effect of VR-based shooting training systems, Multi-purpose Assault and sniper Rifles-shooting Simulator (MARS) training that applies a six-degree-of-freedom trajectory of a rigid body, on live-fire accuracy. The participants were divided into three groups (non-MARS training, two-MARS training, and four or more-MARS training), and their live-fire scores were compared, considering the effects of psychological variables. Additionally, the proportions of elite shooters were computed among the groups. Analysis of variance showed that individuals who were exposed to MARS training four times or more showed better K2C1 rifle live-fire accuracy than those in two-MARS training and non-MARS training. In addition, the rate of elite shooters was the highest in the four or more-MARS groups. These results demonstrate that the VR simulation training using MARS, which applies an algorithm for a six-degree-of-freedom trajectory of a rigid body, can improve the K2C1 rifle live-fire accuracy. Future studies are needed to provide stronger evidence for the optimal number of MARS training programs to improve live-fire shooting performance.
Key Findings
1
Findings indicate that trajectory-based VR simulation training can improve K2C1 rifle live-fire performance, although the optimal training frequency requires further study.
2
Participants receiving four or more MARS training sessions achieved better K2C1 rifle live-fire accuracy than those receiving two sessions or no MARS training.
3
The four-or-more MARS group had the highest proportion of elite shooters among the compared training groups.
4
The study evaluated MARS, a VR shooting simulator incorporating a six-degree-of-freedom rigid-body ballistic trajectory, for improving live-fire accuracy.
Research Object
K2C1 rifle live-fire shooting by military personnel following MARS-based virtual reality training
Research Subject
The effect of the frequency of MARS virtual reality shooting training on K2C1 rifle live-fire accuracy and elite-shooter rates
Publication Details
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2025-01-22
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