The Industry of Landlords: Exploring the Assetization of the Triple-A Game
Индустрия арендодателей: исследование превращения игр класса Triple-A в активы
2021-04-29
SCID: 54.1/vwpr77fz
Discuss with AI
Triple-A gamesassetizationfree-to-play monetizationgame as a servicevalue extraction
Figures from the paper
Abstract (AI)
The monetization of the modern Triple-A game has undergone severe changes, as free-to-play revenue models and game as a service distribution strategy have become standard for game developers. To date, the established tradition of the industry’s political–economic analysis focused on the value extraction and user exploitation of video game as a cultural commodity, centered on the video game as generating value through the selling of boxed or digital units. In this article, we present a new analytical framework grounded in understanding the modern video game as an asset that continuously generates revenue for its owners. This theoretical lens encapsulates the changes in contemporary game development, distribution, and value generation. To demonstrate, we apply it to the analysis of the monetization strategies of three recent free-to-play Triple-A titles: Fortnite (2017), Apex Legends (2019), and Call of Duty: Warzone (2020).
Key Findings
1
It argues that free-to-play monetization and game-as-a-service distribution have fundamentally transformed Triple-A game development, distribution, and value generation.
2
The framework is applied to the monetization strategies of Fortnite (2017), Apex Legends (2019), and Call of Duty: Warzone (2020).
3
The framework shifts political-economic analysis beyond games as cultural commodities sold as boxed or digital units toward ongoing value extraction.
4
The paper introduces an assetization framework that treats modern Triple-A games as assets continuously generating revenue for their owners.
Research Object
modern free-to-play Triple-A video games as continuously revenue-generating assets
Research Subject
the assetization and monetization strategies of free-to-play Triple-A games, including continuous revenue generation for their owners
Publication Details
Publication Date
2021-04-29
Journal
Publisher
ISSN
Cited by
60
Open access PDF
Access Type
Author Information
Download PDF
Subscribe to digest