Quasi-rigid objects in contact

Квазижёсткие объекты в контакте
Mark V. Pauly, Dinesh K. Pai, Leonidas Guibas
2004-01-01

contact modelinglaser range scanspoint cloud surface representationsquasi-rigid objectstraction distributions
We investigate techniques for modeling contact between quasi-rigid objects - solids that undergo modest deformation in the vicinity of a contact, while the overall object still preserves its basic shape. The quasi-rigid model combines the benefits of rigid body models for dynamic simulation and the benefits of deformable models for resolving contacts and producing visible deformations. We argue that point cloud surface representations are advantageous for modeling rapidly varying, wide area contacts. Using multi-level computations based on point primitives, we obtain a scalable system that efficiently handles complex contact configurations, even for high-resolution models obtained from laser range scans. Our method computes consistent and realistic contact surfaces and traction distributions, which are useful in many applications.
1
A multilevel computation based on point primitives provides scalable handling of complex contacts, including high-resolution laser range-scan models.
2
Point-cloud surface representations are advantageous for modeling rapidly varying contacts distributed over wide areas.
3
The method computes consistent and realistic contact surfaces and traction distributions for downstream applications.
4
The quasi-rigid model combines rigid-body dynamics with deformable contact resolution, preserving overall shape while producing visible local deformations.

quasi-rigid objects in contact

modeling contact surfaces, traction distributions, and visible local deformations for rapidly varying, wide-area contacts

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2004-01-01
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Mark V. Pauly
Dinesh K. Pai
Leonidas Guibas
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