Building a 2D Game Physics Engine

Создание физического движка для двумерных игр
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
2017-01-01

2D physics engineHTML5 and JavaScriptcollision detectioncollision responserigid body dynamics
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.
1
It develops a fundamental mathematics library to support the engine’s physics and simulation components.
2
The book models and implements rigid-body impulse responses for physics-based 2D games.
3
The book presents a from-scratch implementation of a 2D physics-based game engine for rigid-body dynamics using HTML5 and JavaScript.
4
The implementation covers rigid-body behaviors, collision detection, collision resolution, and post-collision response simulation.
5
The resulting engine is intended for building browser-playable 2D games or reusable game templates.

2D physics-based game engine simulation system for rigid body dynamics

implementation and simulation of rigid-body behaviors, collision detection and resolution, and collision impulse responses

Publication Details
Publication Date
2017-01-01
Journal
Publisher
ISSN
Access Type
Author Information
Authors
Michael Tanaya
Huaming Chen
Jebediah Pavleas
Kelvin Sung
Explore further
Open the scid.ai AI chat with a ready-made request: it will find papers on a similar topic and help build a literature review.
Find similar papers in the chat
Make a presentation
100%