Computer-generated pen-and-ink illustration

Компьютерная генерация перьевой иллюстрации
Georges Winkenbach, David Salesin
1994-01-01

architectural modelsautomated rendering systempen-and-ink illustrationresolution-dependent renderingstroke textures
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It introduces “stroke textures,” which can be used for achieving both texture and tone with line drawing. Stroke textures also allow resolution-dependent rendering, in which the choice of strokes used in an illustration is appropriately tied to the resolution of the target medium. We demonstrate these techniques using complex architectural models, including Frank Lloyd Wright's “Robie House.”
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It introduces “stroke textures,” enabling line drawings to represent both surface texture and tonal variation.
2
Stroke textures support resolution-dependent rendering by adapting stroke selection to the target medium’s resolution.
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The paper formalizes principles of traditional pen-and-ink illustration for implementation in an automated rendering system.
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The techniques are demonstrated on complex architectural models, including Frank Lloyd Wright’s “Robie House.”

automated computer-generated pen-and-ink illustrations of complex architectural models

principles and resolution-dependent stroke-texture techniques for reproducing texture and tone in line drawings

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Publication Date
1994-01-01
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Authors
Georges Winkenbach
David Salesin
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