User Acceptance of Digital 2D Animation for Educational Visualization Application: Bintang Hati Novel
Принятие пользователями цифровой 2D-анимации для образовательной визуализации: роман Bintang Hati
2020-02-01
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Digital 2D AnimationEducational VisualizationMalay language novelsecondary school studentsuser acceptance
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Abstract (AI)
Digital 2D Animation for Educational Visualization is a desktop courseware application. It digitalized the traditional short story of PT3 novel in 2D animation. The secondary school is still using the narrative novel in certain subjects such as Malay Language. Consequently, students are not interested in reading the entire page is cluttered with text. The purpose of this research is to evaluate user acceptance of Digital 2D Animation for Educational Visualization Application by doing test to 30 secondary schools students in one of the districts of Kedah. The development of this application is used to transform from conventional teaching and learning process to the digital teaching and learning process. In the digital era, teachers can communicate teaching experiences to students in a more fun way of delivering ideas with the help of animation in learning as a teaching tool aid. The results indicate that animation can be used as a teaching aid tool to improve students’ academic performance especially to developing countries like Malaysia.
Key Findings
1
A desktop courseware application digitized a traditional PT3 novel into 2D animation for educational visualization.
2
Animation helps teachers communicate teaching experiences more enjoyably and serves as an effective teaching aid.
3
Digital 2D animation aims to transform conventional teaching and learning into a more engaging digital process.
4
Results indicate that using animation as a teaching aid can improve students’ academic performance in contexts like Malaysia.
5
The application was tested with 30 secondary school students in a district of Kedah to evaluate user acceptance.
Research Object
Digital 2D Animation for Educational Visualization desktop courseware application (Bintang Hati novel)
Research Subject
User acceptance of the Digital 2D Animation educational visualization application by secondary school students, including its effectiveness as a teaching aid to transform conventional to digital teaching and impact on student engagement and academic performance
Publication Details
Publication Date
2020-02-01
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