business game administrationbusiness gamesbusiness gaming technologybusiness simulation gamingsimulation gaming
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Abstract (AI)
This article examines developments in business simulation gaming during the past 40 years. Covered in this article are a brief history of business games, the changing technology employed in the development and use of business games, changes in why business games are adopted and used, changes in how business games are administered, and the current state of business gaming. Readers interested in developments in other areas of simulation gaming (urban planning, social studies, ecology, economics, geography, health, etc.) are encouraged to look at other articles appearing during the 40th anniversary year of Simulation & Gaming and at the many fine articles that appeared in the silver anniversary issue of Simulation & Gaming (December 1995).
Key Findings
1
It analyzes changes in how business games are administered.
2
It examines shifts in the purposes and motivations for adopting business games.
3
It summarizes the current state of business gaming and directs readers to related reviews of other simulation domains.
4
It traces technological changes affecting the development and use of business games.
5
The article reviews 40 years of developments in business simulation gaming.
Research Object
business simulation gaming
Research Subject
developments in business simulation gaming over the past 40 years, including their history, technology, adoption, administration, and current state
Publication Details
Publication Date
2008-12-22
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