Generative AI for Facial Expressions in 3D Game Characters: A Retrieval-Augmented Approach
Генеративный ИИ для мимики 3D-персонажей в компьютерных играх: подход с дополненной поиском генерацией
2025-04-29
SCID: 54.1/xy2fsuf3
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3D game charactersFacial Action Coding Systemfacial expressionsnon-playable charactersretrieval-augmented generation
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Abstract (AI)
This paper examines a Retrieval-Augmented Generation (RAG) approach for generating facial expressions in 3D game characters using artificial intelligence. By integrating large language models within a RAG-based architecture, we developed a proof-of-concept system that animates expressions based on Facial Action Coding System (FACs) action units. Testing demonstrates the potential of RAG-driven animations to create immersive, adaptive experiences with contextually appropriate expressions that enhance perceived emotional responsiveness in Non-Playable Characters, highlighting RAG’s promise for dynamic character interactions and AI-driven personalization in game development.
Key Findings
1
A proof-of-concept RAG system integrates large language models to generate facial expressions for 3D game characters.
2
Testing indicates that RAG-driven animations can produce contextually appropriate expressions for Non-Playable Characters.
3
The approach shows potential to enhance perceived emotional responsiveness, immersion, adaptive experiences, and AI-driven personalization in games.
4
The system animates expressions using Facial Action Coding System action units.
Research Object
Facial expressions and animations of 3D game characters, particularly Non-Playable Characters
Research Subject
RAG-driven generation of contextually appropriate, adaptive facial expressions based on Facial Action Coding System (FACS) action units to enhance perceived emotional responsiveness
Publication Details
Publication Date
2025-04-29
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