The Arcade Learning Environment: An Evaluation Platform for General Agents

Среда обучения Arcade: платформа для оценки обобщённых агентов
M. G. Bellemare, Y. Naddaf, J. Veness, M. Bowling
2013-06-14

Arcade Learning EnvironmentAtari 2600general agentsreinforcement learningtransfer learning
In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approaches to these problems. We illustrate the promise of ALE by developing and benchmarking domain-independent agents designed using well-established AI techniques for both reinforcement learning and planning. In doing so, we also propose an evaluation methodology made possible by ALE, reporting empirical results on over 55 different games. All of the software, including the benchmark agents, is publicly available.
1
ALE creates a rigorous testbed for reinforcement learning, model learning, planning, imitation learning, transfer learning, and intrinsic motivation.
2
ALE’s software, including benchmark agents, is publicly available to support reproducible research.
3
Benchmark agents based on established reinforcement-learning and planning techniques demonstrate ALE’s potential for assessing general-purpose agents.
4
The Arcade Learning Environment provides an interface to hundreds of diverse Atari 2600 games for evaluating general, domain-independent AI agents.
5
The platform supports systematic comparison of AI approaches through a proposed evaluation methodology tested empirically on more than 55 games.

Arcade Learning Environment (ALE) comprising hundreds of Atari 2600 game environments

Evaluation of general, domain-independent AI agents and learning/planning approaches across diverse game environments

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Publication Date
2013-06-14
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Authors
M. G. Bellemare
Y. Naddaf
J. Veness
M. Bowling
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