Reinforcement Learning in Game Industry—Review, Prospects and Challenges

Обучение с подкреплением в игровой индустрии: обзор, перспективы и проблемы
Konstantinos Souchleris, George Sidiropoulos, George A. Papakostas
2023-02-14

ATARI, Chess, and Godeep learningdeep reinforcement learninggame applicationsreinforcement learning
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as the present state–of–the–art applications in games. First, we give a general panorama of RL while at the same time we underline the way that it has progressed to the current degree of application. Moreover, we conduct a keyword analysis of the literature on deep learning (DL) and reinforcement learning in order to analyze to what extent the scientific study is based on games such as ATARI, Chess, and Go. Finally, we explored a range of public data to create a unified framework and trends for the present and future of this sector (RL in games). Our work led us to conclude that deep RL accounted for roughly 25.1% of the DL literature, and a sizable amount of this literature focuses on RL applications in the game domain, indicating the road for newer and more sophisticated algorithms capable of outperforming human performance.
1
A keyword analysis examines how deeply learning and reinforcement learning research is grounded in games such as Atari, Chess, and Go.
2
A substantial portion of deep reinforcement learning research focuses on games, supporting development of more sophisticated algorithms that may surpass human performance.
3
Deep reinforcement learning represents approximately 25.1% of the deep learning literature.
4
The article reviews recent reinforcement learning advances and state-of-the-art applications in the game industry.
5
The authors combine public data sources to develop a unified framework and identify current and future trends in reinforcement learning for games.

reinforcement learning applications in games, including ATARI, Chess, and Go

recent advances, applications, literature trends, and prospects and challenges of reinforcement learning—especially deep reinforcement learning—in the game domain

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2023-02-14
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Authors
Konstantinos Souchleris
George Sidiropoulos
George A. Papakostas
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