A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
Отдельная реальность: обновленный обзор иллюзии присутствия в месте и правдоподобия в виртуальной реальности
2022-06-27
SCID: 54.1/6dr4bxfm
Discuss with AI
Place IllusionPlausibility Illusionpresence measurementsentiment analysisvirtual reality presence
Figures from the paper
Abstract (AI)
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the illusion of being in the place depicted by the VR) and Plausibility (Psi, the illusion that the virtual situations and events are really happening). Both are with the proviso that the participant in the virtual reality knows for sure that these are illusions. Presence (PI and Psi) together with the illusion of ownership over the virtual body that self-represents the participant, are the three key illusions of virtual reality. Copresence, togetherness with others in the virtual world, can be a consequence in the context of interaction between remotely located participants in the same shared virtual environments, or between participants and virtual humans. We then review several different methods of measuring presence: questionnaires, physiological and behavioural measures, breaks in presence, and a psychophysics method based on transitions between different system configurations. Presence is not the only way to assess the responses of people to virtual reality experiences, and we present methods that rely solely on participant preferences, including the use of sentiment analysis that allows participants to express their experience in their own words rather than be required to adopt the terminology and concepts of researchers. We discuss several open questions and controversies that exist in this field, providing an update to the 2009 paper, in particular with respect to models of Plausibility. We argue that Plausibility is the most interesting and complex illusion to understand and is worthy of significant more research. Regarding measurement we conclude that the ideal method would be a combination of a psychophysical method and qualitative methods including sentiment analysis.
Key Findings
1
Copresence can emerge during interaction between remotely located participants sharing a virtual environment or between participants and virtual humans.
2
Place Illusion, Plausibility, and the illusion of ownership over the virtual body are identified as the three key illusions underlying virtual reality experiences.
3
Plausibility is characterized as the most complex and important illusion requiring further research; combining psychophysical and qualitative methods, including sentiment analysis, is proposed as the ideal measurement approach.
4
Presence can be measured through questionnaires, physiological and behavioral responses, breaks in presence, and psychophysical transitions between system configurations.
5
Presence in virtual reality comprises two orthogonal illusions: Place Illusion, the sense of being located in the depicted environment, and Plausibility, the sense that virtual events are really occurring.
Research Object
presence in virtual reality, including Place Illusion, Plausibility, and the illusion of ownership over the virtual body
Research Subject
the nature, interrelationships, models, measurement, and assessment of these presence-related illusions and people’s responses to virtual reality experiences
Publication Details
Publication Date
2022-06-27
Journal
Publisher
ISSN
Cited by
283
Open access PDF
Access Type
Author Information
Download PDF
Subscribe to digest