Virtual reality in the assessment, understanding, and treatment of mental health disorders
Виртуальная реальность в оценке, понимании и лечении психических расстройств
2017-03-21
SCID: 54.1/jfcqzynu
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VR exposure-based treatmentsimmersive technologymental health disorderssystematic reviewvirtual reality
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Abstract (AI)
Mental health problems are inseparable from the environment. With virtual reality (VR), computer-generated interactive environments, individuals can repeatedly experience their problematic situations and be taught, via evidence-based psychological treatments, how to overcome difficulties. VR is moving out of specialist laboratories. Our central aim was to describe the potential of VR in mental health, including a consideration of the first 20 years of applications. A systematic review of empirical studies was conducted. In all, 285 studies were identified, with 86 concerning assessment, 45 theory development, and 154 treatment. The main disorders researched were anxiety (n = 192), schizophrenia (n = 44), substance-related disorders (n = 22) and eating disorders (n = 18). There are pioneering early studies, but the methodological quality of studies was generally low. The gaps in meaningful applications to mental health are extensive. The most established finding is that VR exposure-based treatments can reduce anxiety disorders, but there are numerous research and treatment avenues of promise. VR was found to be a much-misused term, often applied to non-interactive and non-immersive technologies. We conclude that VR has the potential to transform the assessment, understanding and treatment of mental health problems. The treatment possibilities will only be realized if - with the user experience at the heart of design - the best immersive VR technology is combined with targeted translational interventions. The capability of VR to simulate reality could greatly increase access to psychological therapies, while treatment outcomes could be enhanced by the technology's ability to create new realities. VR may merit the level of attention given to neuroimaging.
Key Findings
1
A systematic review identified 285 empirical VR studies: 86 on assessment, 45 on theory development, and 154 on treatment.
2
Immersive VR combined with targeted, evidence-based interventions could expand access to psychological therapies and potentially improve treatment outcomes.
3
Methodological quality was generally low, and substantial gaps remain in meaningful mental-health applications of VR.
4
Research primarily addressed anxiety disorders (192 studies), schizophrenia (44), substance-related disorders (22), and eating disorders (18).
5
The most established evidence indicates that VR exposure-based treatments can reduce symptoms of anxiety disorders.
6
VR is frequently misused to describe non-interactive or non-immersive technologies, highlighting the need for clearer terminology.
Research Object
Virtual reality (computer-generated interactive immersive environments) used in mental health contexts
Research Subject
The assessment, theoretical understanding, and treatment of mental health disorders, including the effectiveness and potential of VR-based interventions
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2017-03-21
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