Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Геймификация образования: что известно, во что верят и что остается неопределенным: критический обзор
2017-02-20
SCID: 54.1/r6dvsndp
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educational gamificationempirical evidencegame design elementsgamified learninglearner motivation and engagement
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Abstract (AI)
Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach.
Key Findings
1
Educational gamification has expanded faster than researchers’ understanding of its underlying mechanisms and effective methods.
2
Evidence remains insufficient to establish the long-term educational benefits of gamification.
3
Limited knowledge exists about adapting gamification to the specific characteristics of different educational contexts and activities.
4
Systematically designed studies and rigorously tested approaches are needed to verify gamification’s educational benefits and establish it as an instructional approach.
5
The review critically evaluates educational gamification by prioritizing empirical evidence over assumptions about its potential, beliefs, or learner preferences.
Research Object
gamification of education in educational contexts
Research Subject
the empirical evidence, mechanisms, methods, and educational outcomes of gamified learning, including its long-term benefits and context-specific effectiveness
Publication Details
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2017-02-20
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