Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

Исследование эффективности геймификации как инструмента, способствующего преподаванию и обучению в образовательной среде: метаанализ
Minzi Li, Siyu Ma, Yuyang Shi
2023-10-09

design principles for educational gamificationgamificationmeta-analysismoderator analysisstudent learning outcomes
The integration of gamification into educational settings has gained recognition for its potential to boost student motivation, engagement, interest, and learning outcomes. Despite its popularity, research on gamification has produced mixed results regarding student learning outcomes. This meta-analysis aims to synthesize the existing empirical evidence on the effectiveness of gamification as a tool for promoting teaching and learning in educational settings. Forty-one studies with 49 independent samples involving more than 5,071 participants were included in our analysis. Results from random effects models showed an overall significant large effect size ( g = 0.822 [0.567 to 1.078]). The research performed the moderator analysis to scrutinize the effects of a number of factors on the relationship between gamification and student learning outcomes. The study uncovered significant moderating effects for user type, educational discipline, design principles for educational gamification, duration of “gameful” experience, and learning environment. However, measurement of student outcomes and publication type did not appear to have any significant moderating effect. Those findings hold important implications for improving and implementing gamification to promote teaching and learning in future research.
1
Design principles for educational gamification significantly moderate the relationship between gamification and student learning
2
Duration of the “gameful” experience significantly moderates gamification's impact on learning outcomes
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Educational discipline significantly moderates the effectiveness of gamification on learning outcomes
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Learning environment significantly moderates the effectiveness of gamification
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Measurement type of student outcomes did not significantly moderate gamification effects
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Meta-analysis of 41 studies (49 samples, >5,071 participants) found a significant large overall effect of gamification on learning outcomes (g = 0.822, 95% CI [0.567, 1.078])
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Moderator analysis found user type significantly moderates the effect of gamification on student learning outcomes
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Publication type did not significantly moderate the relationship between gamification and learning outcomes

Gamification interventions in educational settings

Effectiveness of gamification in promoting teaching and learning, specifically its impact on student learning outcomes and moderators (user type, discipline, design principles, duration, learning environment)

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2023-10-09
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Authors
Minzi Li
Siyu Ma
Yuyang Shi
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