Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape

Почему и как использовать виртуальную реальность для изучения человеческого социального взаимодействия: проблемы освоения новой исследовательской области
Xueni Pan, Antonia F. de C. Hamilton
2018-03-05

VR Turing testembodimenthuman social interactionsimulation sicknessvirtual reality (VR)
As virtual reality (VR) technology and systems become more commercially available and accessible, more and more psychologists are starting to integrate VR as part of their methods. This approach offers major advantages in experimental control, reproducibility, and ecological validity, but also has limitations and hidden pitfalls which may distract the novice user. This study aimed to guide the psychologist into the novel world of VR, reviewing available instrumentation and mapping the landscape of possible systems. We use examples of state-of-the-art research to describe challenges which research is now solving, including embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design. Finally, we propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test - and that this could only be achieved if psychologists, VR technologists, and AI researchers work together.
1
Achieving a fully interactive virtual human capable of passing a VR Turing test is proposed as the field's biggest challenge, requiring collaboration among psychologists, VR technologists, and AI researchers.
2
Integration of VR into psychology faces limitations and hidden pitfalls that can mislead novice users.
3
Key technical and methodological challenges in VR social interaction research include embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design.
4
The paper maps available VR instrumentation and system types to guide psychologists in selecting appropriate setups.
5
VR offers major advantages for psychological experiments, including improved experimental control, reproducibility, and ecological validity.

Virtual reality (VR) technology and systems used to study human social interaction

Using VR to study human social interaction, including challenges and factors such as embodiment, uncanny valley, simulation sickness, presence, ethics, experimental design, and the development of fully interactive virtual humans (VR Turing test)

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2018-03-05
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Xueni Pan
Antonia F. de C. Hamilton
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