How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Как создать лабораторию воплощения: достижение иллюзий репрезентации тела в виртуальной реальности
2014-11-27
SCID: 54.1/d5b7c549
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body representation illusionsphysiological and brain activity recordingsreal-time motion capturevirtual body ownershipvirtual reality
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Abstract (AI)
Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation, in cognitive neuroscience and psychology, concerned with how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.
Key Findings
1
A basic VR setup can be extended with real-time motion capture to support virtual embodiment experiments.
2
Simple haptic feedback can be incorporated to enhance the embodiment system and experimental capabilities.
3
The paper outlines the technical infrastructure required to build an embodiment laboratory, integrating graphics, VR hardware, and experimental systems.
4
The system can integrate physiological measurements and brain electrical activity recordings, enabling multimodal neuroscience studies of embodiment.
5
Virtual reality can serve as an effective experimental tool for inducing virtual body-ownership illusions and studying body representation.
Research Object
virtual embodiment systems in virtual reality
Research Subject
technical infrastructure and multimodal integration required to elicit virtual body ownership and body-representation illusions
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2014-11-27
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