Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds

Использование виртуальной реальности для содействия обучению социальной компетентности и социальной поддержке детей из недостаточно представленных групп
Gareth W. Young, Guido Makransky, Xining Wang, Adéla Plechatá, Conor Mc Guckin
2023-05-02

educational inequalityperceived social supportrural schoolssocial competence educationvirtual reality
Although education is a fundamental human right for global citizens, educational inequality still exists within and among countries. Still today, many students struggle to access and receive quality education. Therefore, the value of using immersive technology to increase social competence and perceived social support for children who live in remote areas of the world, reduce inequality, and improve the quality of education requires much attention to address the lacuna between urban and rural education systems. Based on three representative pedagogies (Pedagogy of Technology, Play-based Learning, and Traditional Pedagogy), we designed three social competence educational approaches – virtual reality (VR) assisted social competence education, Lego social competence education, and traditional classroom learning – and applied them to interventions in two rural schools in Southwest China. Our results showed that VR and Lego social competence education prompted children's social competence and perceived social support with elementary school children (Study 1). Furthermore, VR social competence education resulted in substantially greater social competencies and subjective sense of social support than traditional classroom learning with middle school children (Study 2). The results suggest that VR-assisted social competence education (Pedagogy of Technology) could be a potential tool to reduce educational inequalities in underdeveloped countries and regions.
1
Among middle school students, VR-assisted education produced substantially greater social competence and subjective social support than traditional classroom learning.
2
In two rural schools in Southwest China, both VR and Lego interventions improved elementary students’ social competence and perceived social support.
3
The findings indicate that VR-assisted social competence education may help reduce educational inequalities in remote and underdeveloped regions.
4
The study developed three social competence interventions: VR-assisted education, Lego-based education, and traditional classroom learning.

Children from under-represented backgrounds in rural schools in Southwest China

The effects of virtual reality-assisted social competence education on children’s social competence and perceived social support

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2023-05-02
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Authors
Gareth W. Young
Guido Makransky
Xining Wang
Adéla Plechatá
Conor Mc Guckin
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