The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality

Когнитивно-аффективная модель иммерсивного обучения (CAMIL): теоретическая модель обучения в иммерсивной виртуальной реальности, основанная на исследованиях
Guido Makransky, Gustav Bøg Petersen
2021-01-06

Cognitive Affective Model of Immersive Learning (CAMIL)immersion, control factors, representational fidelityimmersive virtual reality (IVR)interest, motivation, self-efficacy, embodiment, cognitive load, self-regulationpresence and agency
Abstract There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The Cognitive Affective Model of Immersive Learning (CAMIL) synthesizes existing immersive educational research to describe the process of learning in IVR. The general theoretical framework of the model suggests that instructional methods which are based on evidence from research with less immersive media generalize to learning in IVR. However, the CAMIL builds on evidence that media interacts with method. That is, certain methods which facilitate the affordances of IVR are specifically relevant in this medium. The CAMIL identifies presence and agency as the general psychological affordances of learning in IVR, and describes how immersion, control factors, and representational fidelity facilitate these affordances. The model describes six affective and cognitive factors that can lead to IVR-based learning outcomes including interest, motivation, self-efficacy, embodiment, cognitive load, and self-regulation. The model also describes how these factors lead to factual, conceptual, and procedural knowledge acquisition and knowledge transfer. Implications for future research and instructional design are proposed.
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CAMIL describes six affective and cognitive factors—interest, motivation, self-efficacy, embodiment, cognitive load, and self-regulation—that influence IVR learning outcomes.
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CAMIL identifies presence and agency as primary psychological affordances of learning in IVR.
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CAMIL posits that instructional methods effective in less immersive media generally generalize to learning in IVR, but media and method interact.
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The model links those affective and cognitive factors to acquisition of factual, conceptual, and procedural knowledge and to knowledge transfer.
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The model specifies that immersion, control factors, and representational fidelity facilitate presence and agency in IVR.
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The paper presents the Cognitive Affective Model of Immersive Learning (CAMIL) as a theoretical framework synthesizing IVR educational research.
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The paper proposes implications of CAMIL for future research and instructional design in IVR learning contexts.

Learning in immersive virtual reality (IVR)-based educational/training environments

Cognitive-affective processes and affordances (presence, agency) — including immersion, control factors, representational fidelity, and six affective/cognitive factors (interest, motivation, self-efficacy, embodiment, cognitive load, self-regulation) — that lead to factual, conceptual, procedural knowledge acquisition and transfer in IVR

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2021-01-06
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Guido Makransky
Gustav Bøg Petersen
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